Sunday, January 29, 2012

Map Makeover - Blood Valley

As pretty much every person who has ever designed a map on AWBW knows, it isn't easy to make a great map. There are tons of questions to consider, ranging from "how many cities do you need?" to "is FTA properly balanced?", and even to "would that forest be better off here, or here?", and it's hard to get it all right. As a result, there are quite a few fun maps on the site that do a lot of things well, but are a couple minor flaws away from being truly excellent maps.

Of course, part of the Map Committee's job is to give people advice on how to edit and improve their maps to help these maps over the hump. Sometimes, though, it's just easier to show than tell. So I'm starting a new feature on the blog today called "Map Makeover", where I'll take a map with a few minor problems, and remake it into what I consider a "fixed" version.

Today, I'll be talking about this map made by tst5384:

Blood Valley




















Overview
Blood Valley is a fairly well-made map, and shouldn't be terrible for casual games. It's pretty mountainous and a little choky, but it makes up for it with relatively light terrain (read: lots of roads) and a lone base that can be easily pressured. The map is well balanced; recon-rushing of the neutral base isn't possible, the towers are central but not contested, and the city count is relatively even for each base. It has nice positioning for the preowned bases, which allow tanks to make it to the fronts in a quick amount of time, while not forcing routes for units to take. The corner neutral base is also a nice dynamic, as it provides a bit of a 2 vs. 1 base situation after coming into play a few turns in. Finally, there is a strategic decision to be made about breaking the pipe seam, which takes an arty a couple of turns to break but allows units to more easily support the properties behind the mountain range. All in all, not a bad map.

Where It Went Wrong
First, let's consider the neutral base. The corner positioning is nice because it allows attacks to come from a different direction than the preowned bases, and it opens another front in the corners to help prevent stalemates in the center. Unfortunately, the terrain around the neutral base is waaay too heavy. Mech spam from this base is a natural tactic, since they can get over the mountains and rivers quicker than infantry, and can get to the fronts more quickly and cheaply than tanks (as shown in the below game by Teal Galaxy - played by Abroxas).





















Another problem with the heavy terrain in the corner is that it closes off mobility in the area. It's hard to get anything except mechs and infs out from near the base quickly, and it's even harder to reinforce the neutral base area with units from the main bases. This makes it easy to get pinned in the corner.

Second, let's look at the HQs and airports, which both suffer from being positioned further back than necessary. The HQs are way back by the preowned bases, which means that a game ending by HQ capture will only happen once one side has been driven way back from the fronts. Similarly, the airports are stuck in the corners, where it takes 3 days to get into a useful position.

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After the makeover, let's see what the edited version of this map looks like compared to the original:

Blood Valley




















VS.

Bleeding Valley




















Changes
1. Neutral base moved slightly forward. This allows vehicles to more easily move towards the front.

2. Terrain in the neutral base corners greatly reduced. This reduces the viability of mech spam and allows for more vehicle mobility in the corners.

3. HQ moved into a less protected area. This creates a need to protect the HQ in case of a base trade, and prevents decided games from dragging out.

4. Airport moved forwards a few spaces. This changes it so that air units are only 3-4 spaces behind units built from the bases, which makes air units more viable. This is especially nice because of the relatively high funding and chokiness of the map.

5. Extra path added through mountains to support neutral base/HQ. This gives more mobility and options for switching units from one front to another. Also helps prevent possible surprise HQ capture.

6. Towers moved slightly backwards. This makes the cities the focal point of the central battle instead of the towers, making it harder for one player to gain a 2-tower advantage over the other.

Until next time,
Walker

Grand Tournament Round 1 Games

Hey everyone, sorry for the lack of updates over the last couple weeks. It's been a bit busy for me with school kicking up and with plenty of stuff going on around AWBW keeping me too preoccupied to feel like writing much. One of the biggest things going on, as most of you should know, is the start of the Grand Tournament II, which kicked off last week. In honor of that, I'll leave you all with some of the Round 1 games that I'm keeping an eye on:

Group A: Ultra Storm vs. Desklamp
This is probably the best matchup we'll see in Group A for the group stage (although Desklamp vs. Rush_FTK is getting interesting too!), with Desklamp being Ultra's biggest threat to win the group. The Drake mirror is fairly rare for low tier games, and I expect not to see many copters...

Group B: taviroww vs. Cereal Killer
Taviroww is my favorite to win Group B, but Cereal Killer and ymouba both have a good chance if one of them can get a win. CK gets his shot at taviroww in Round 1 in a Max/Andy matchup. At first glance, I'd say that Max has the advantage over Andy. Taviroww appears to be rushing for a tower in the south, although it's on CK's 2-base side, so who knows how well that will work out for him.

Group H: NGC6240 vs. Diwa
If this game ever gets started (still on day 1, with NGC down to 0 days on the boot counter), it could be one of the more intriguing Round 1 matches. Diwa sits at 1st in the Global League and is the favorite going in, but he chose a low tier CO (Jake) against NGC's Andy. This is the match that I predict will decide 1st/2nd place in Group H.

Group I: khdou vs. sarastro
It's hard to say how this match will go, considering that khdou is very much an x-factor. Sarastro has done well in the Global League (13th place as of right now), with good results against better players like Black Mont-Blanc, while khdou is 5-0-0 in the league with no recent games against top competition. This game will be something of a measuring stick for the two players, and will quite likely determine who takes the #2 spot in the group.

Group K: SM Ephraim vs. felix45
Best two players in Group K (in my opinion, although airob could possibly make a claim to that title too), on one of my favorite maps of all-time, Jake mirror, what's not to like? I think felix should be able to handle SM Ephraim, but SM has had surprising results against top players from time to time, so I wouldn't be too shocked to see an upset here.

Group M: black_wave vs. ichbinsehselber
Two of the top 15 players on the site, and this game will almost certainly decide who wins Group M. Nuff said.

Group N: excrimophalus vs. TotalFire
Old, proven veteran in one corner, challenger trying to make a name for himself in the other. If I know excrimo, this game will progress very slowly, but I'm calling an upset alert here. My official prediction: TotalFire takes this game (and not by boot!).

Group O: TGAL05 vs. japanj
Another match between two solid players, but the CO matchup here seems a little lopsided. Maybe TGAL05 knows something we don't about Jess, but I have a feeling that TGAL is not going to be very happy about what Eagle does to her... Still should be an interesting match regardless.

Group P: akiyoshi vs. dorian5
In a funny twist of fate, two of the Japanese players ended up in the same group, and get an early meeting in the tournament. Dorian5 is probably the better of the two, and certainly the favorite to win the game, but I doubt it will be easy. Adder mirror keeps things nice and normal, too.

I'll try to get around to writing a Global League review sometime in the next 3-4 days, so until then.
- Walker

Friday, January 13, 2012

Player Spotlight 1/13/12

Welcome back to another Player Spotlight! It is with pleasure that I introduce our featured player for this edition: Abroxas.

Introduction
Abroxas is a 22 year-old student who was born and is currently living in Germany. He is now studying History and Slavistic Philology (for those wondering, Wikipedia describes this as the study of Slavic languages in written historical sources - you learn new things every day!). One of his main interests is history in general, which is one of the driving reasons he's studying it, and he enjoys reading historical books. He also reads belletristic books (back to Wikipedia, belletristic is "a term that is used to describe a category of writing which involves all literary works valued for their aesthetic qualities and originality of style and tone"; e.g.: poetry). Abroxas also enjoys playing older video games occasionally such as Advance Wars, Fire Emblem, Donkey Kong Country, or Earthworm Jim, and additionally enjoys extreme or experimental music.

Although he originally joined the site in 2005, Abroxas was only interested in FEBW at the time. Understandably, he abandoned it quickly and left the site until early 2010 when he discovered AWBW. He's been around pretty consistently over the last two years, and has developed into a solid mid-level player. Abroxas has done moderately well in the Global League so far, holding 48th place out of 130 players with his 7-3-0 record as of this morning. He has also participated in the Colosseum consistently over the past few seasons, from Season 3 to Season 6, and has been in Division 4 since Season 4. He is currently 0-1-0 this season, having lost a high funds game to tale in Month 1. Along with those two competitions, Abroxas has been a regular participant in AWBW Cup tournaments, and is 2-1-0 in those tournaments, with a loss to julberndt in the November Cup and wins over Oopth and Roswell the Black Rose (by boot) in the December Cup.

Games and Recent Results
Abroxas has been doing well overall recently. His last loss in competitive play was on 12/31 against grandline (currently ranked #62) in the Global League. Since then he has taken down two consecutive opponents in the league, triumphing over Janusmarine (#46) on 1/03, and then winning again against black-kaito (#76) on 1/08.

Currently Abroxas has 5 Colosseum games running against a variety of opponents, as well as 2 AWBW Cup games and 4 Global League games. Notably, he is playing interesting games against:
walkerboh01 in the semifinals of the December Cup (and doing quite well if I may so myself)
hetchel in the Colosseum
Sheryl Nome in the Colosseum

Interview

Walker: How did you choose the name "Abroxas"? Is there any significance/meaning behind it?
Abroxas: I picked that name as a general nickname many years ago. I didn’t know from where I had got it, but it sounded really cool and unique and so I have been using it until today. Later I discovered from where I must have got it: In “Yoshi’s Island – Super Mario World 2” there have been these black, wingless creatures which have been walking around patched drapery moons. Well, they are meant to resemble ravens, so I read. Their boss, seized up by Koopa magician Kamek and originally known as Rafael the Raven, has been known as Abroxas in the German version. In later games of the Yoshi series the whole raven-species has been called ‘Abroxas’.

Walker: How did you get interested in AW / AWBW?
Abroxas: I do know Advance Wars 1, but never played it excessively. I was discovering the AW series via Fire Emblem when I was enjoying ‘Path of Radiance’ a lot shortly after it came out in late 2005 (both series share the same developer: Intelligent Systems). I’ve started playing AW2: Black Hole Rising then. The same goes for AWBW: I was checking how FEBW was doing after I left it roundabout five years before. I noticed that AWBW worked quite well and so I gave it a try since playing AW online sounds much more interesting than playing FE online.

Walker: Which AW cartridge game did you enjoy the most?
Abroxas: Hard to say. I think it is AW2: Black Hole Rising because I was enjoying the campaign so much. Nowadays I’m playing the AW:DS war room frequently for the sake of the CO repertory.

Walker: What is your favorite map on the site? Do you have a favorite CO to use or country to play as?
Abroxas: I didn’t play on many maps and most of them only once. But I do remember el rio acelguate loco! being very enjoyable. I usually prefer multi-fronted maps and I just happen to like the unorthodox design of this map.
My favorite CO is Sensei, because I loved copter spamming back on AW2. In AW:DS he has been considerably crippled in terms of copters, but I still like his powers because mech spamming can be so much (fund increasing) fun with the old geezer. But since he’s broken I rarely use him in AWBW. From the non-broken COs I like Sami the most, but my profile doesn’t resemble this clearly since she is often banned and when she’s available she often is a semi-optimal choice.
I’m not sure about favorite countries. I love green colors so I use Green Earth and Teal Galaxy often.

Walker: Did you think or do something as a newbie on the site that you look back on now and laugh at?
Abroxas: My very first game was against fdkanns in the old league. Of course he crushed me. I was not sure if it was polite to give up and to deny the opponent of the fun of beating up the remaining troops. So I asked him if I would be allowed give up. Retrospectively, that seems rather awkward to me. He replied positively, though. He was also so kind to give me some basic advices on my play. That helped a lot because I rarely played against other human players before.

Walker: What's the most memorable moment or game you've had on AWBW?
Abroxas: Well, the answer is mostly what I’ve written above. I’ve never lost so badly (though Black Mont-Blanc comes close to it) since then.

Walker: Do you have any goals for yourself on the site? What accomplishment would you be most proud of if you could achieve it?
Abroxas: I’d be very proud if I could manage to compete with the current top players of AWBW. My goal is to improve my game step by step.

Walker: Is there a part of your game that you think you need to improve on most? How do you try to improve and what do you think is most useful for your improvement?
Abroxas: I think I need to improve my capture phase because sometimes I end up slightly disadvantaged against routine players on maps on which it is not clear when exactly you skip nearby cities for contested properties and when not. I try to observe more ongoing games of competitive games (such as the ones of the League) to learn from others. The AWBW blog is also a promising source of inspiration.

Walker: Have you ever thought about designing maps for AWBW?
Abroxas: Yes, but I abandoned it soon. I was always lacking creativity and most time I spend on AWBW I invest in my ongoing games. I might give it a try, but most likely in remote future.

Walker: If there was one thing you'd add or change about AWBW, what would it be?
Abroxas: Since I like FoW, I wish for a bug-free FoW mode.

Thanks to Abroxas for participating! As always, if you'd be interested in being featured for the next Player Spotlight, please send me a PM.

Until next time,
Walker