Friday, December 30, 2011

Turn Review 12/30/11

Duke of the Blue Moon vs felix45 - Day 10

The (hopefully) eagerly awaited game review will still have to wait a while because of "time restraints". To make up for that, I present a mini-version of the game review, the turn review.

The situation at hand:



It is the Duke's turn in a game which is for our intents and purposes even. He has lost the fight for the pair of usually contested properties, but managed to snatch felix's middle city. Now the ball is on him to defend the property and make use of the positional advantage it gives. The Duke chooses the following course of action -



- and prompty drops the ball, as he gives felix a great opportunity to attack, resulting in this:



Now the question at hand is, what should he have done instead? Let us first evaluate the goals of that particular turn. At the start of day 10, his formation in the west is fairly vulnerable. His artillery can be attacked easily, he has not completely connected the units on the different sides of the mountain range and he needs to keep control over the city he has captured. In the east he looks fairly safe for now due to felix having invested in an additional arty and a preemptive AA.

The main focus of this post will lie in the west, but for now I will discuss the eastern situation a bit. While the Duke did not make himself vulnerable to a direct attack there, there were still some questionable decisions involved. First off, building the copter makes little sense. He has already lost his ability to threaten both sides of the mountain range because felix has captured the contested property, so a major advantage of the copter, the mobility, is lost. More importantly though, he neglected to ascertain his control over his middle city. Parking a tank on it is nice, but he also gave felix the possibility to easily threaten it with an unexposed arty. Now felix exposed his artillery anyways, ultimately resulting in a huge battle, but let us ignore that fact. To avoid this situation where a protected arty points onto the property, the best course of action would have been to place the YC artillery 1N of the city, while shielding it with the remaining units.

Another advantage of such a turn (picture later) would be more offensive tank placement and therefore better control over the area between the mountains and the shoal area. Furthermore, building 2 vehicles would have been superior to building the copter in terms of firepower and defence, making it unnecessary to divert another tank to shielding the copter.

So much for the east. Now, onto the other front. As mentioned before, the Duke has to find a formation that prevents felix from launching any efficient attack. The biggest threat is a copter attack coupled with blocking the AA from reaching it, which is also what ultimately happened in the game. This is mainly caused by the mountain range, which makes maneuvering the AA fairly difficult since it has to cover the units on both sides of it. The obvious solution? Simply move all units onto one side of the mountain range. The result I came to:



It is easy to understand that there is little need to focus on felix's outer city for now. It already belongs to him, so there is little reason to keep it under artylock. There is also no attack coming from that direction, so losing a bit of positioning there does not matter. This particular turn also picks off an additional infantry and is a huge positional gain compared to before. Assuming that felix does not attack, he will have to retreat and choose between one of two evils. Either the arty stays at its current location protecting the city, which will result in him losing a bit more position while allowing the Duke to place his units even better, or moving the arty over and giving up the outer city in the process. The first option is most likely preferable, although still not optimal.

Now of course felix would also have the option to attack. The YC artillery is technically vulnerable and can be attacked by the copter (not by the recon). However, that plus the walling infantry would be all that YC loses in that exchange. In retaliation, he could kill 4 infantry and the copter while retaining his position. Neither a new tank nor a new copter could enter the fight immediately, leaving felix with a recon, a tank, 2 infantry and an arty in an awkward position. He wouldn't be able to launch a good attack with that, but if he retreats at that point he'd have lost about twice as much as his opponent in the exchange before. As a result, the formation showed before is most likely the best that YC could have chosen. Not only is it sound defensively, it also opens up a whole load of new possibilities by virtue of being in such an offensive position. It would even be possible to make a rush towards the BH HQ if BH decided to go for YCs airport, effectively even restricting the other front a bit.

A few last words towards what should be built at the end of the turn. As I said before, the copter is a suboptimal choice as it has little immediate offensive potential and basically validates the preemptive AA. By not building the copter now, BH has a near useless AA that he can't even expose, as its destruction would be met with a newly built copter. With 15k, the basic options are 2 tanks, 2 arties and tank + arty. Mechs are not needed in this situation as they reach the front too slowly and have no synergy with the CO. I daresay that 2 arties is not good as well, because the west could really need more than a sole tank to sustain the offense. So one fresh unit should be a tank on the western base. As for the second one, it probably is a matter of preference and style. Many will feel uncomfortable with not building a vehicle on the weak base, but the AA and lack of tank really limit BH's attack opportunities, making a second tank (two arties is more than enough for that front) in the west viable. Personally, I would have most likely stuck with tank west + arty east either way though.

Signed,
Hellraider

Monday, December 26, 2011

Global League Review 12/26/11

Merry Christmas! Whatever holiday you may celebrate, I hope everyone is enjoying themselves this time of year.

The Global League is doing quite well, and our player count is at 130 this week, up 7 from last review. The last week was quiet for the most part in the league, but we do have a new entrant into the top 5. Thanks to a charitable boot from Chilin-xiaoniao3, felix45 has jumped up two places to grab the #4 spot in the standings. It seems that the top 10 in general was getting into the holiday spirit this week, as Chilin-Xiaoniao and Duke of Blue Moon also gifted points to black_wave via boot. Despite all of the free wins handed to him, black_wave only managed to move up two spots though, from #14 to #12 this week. Duke's boot wasn't quite enough to drop him from the top 5, but fdkanns is now right on his heels, a mere 0.6 points back. In the meantime, the back three of the top 10 all managed to win games this week, although their order in the standings remains unchanged. There's also a new face in the top 15, as quizless jumps up from #19 to currently claim the #13 spot at the expense of TotalFire.

And with that, let's take a look at the top 5!

Global League Top 5

1. dorian5 - 1147.10, 16-0-0 (Last review: 1)
Last week: 0-0-0

2. Ultra Storm - 1142.75, 13-0-0 (Last review: 2)
Last week: 0-0-0

Dorian and Ultra Storm's rankings are frozen for now, as the two are still engaged in a showdown for the top league spot. Last time we checked in, the game was on day 10 and a battle-heavy capture phase was just finishing up. As you can see below, dorian chose to attack in the south on day 10, but Ultra responded well to the ill-advised attack and decimated both of dorian's copters.



Unfortunately for Ultra Storm, despite contesting dorian's city early and dealing more damage to dorian overall, he still finds himself down in both funding and vehicles because of Sasha's day-to-day funding advantage. The game is still very tight, but if Ultra fails to finish capturing his properties shortly, dorian's funding advantage may prove too much to overcome.

3. Hellraider - 1130.83, 10-0-0 (Last review: 4)
Last week: 0-0-0

Nothing new going on for Hellraider this week. He wasn't lucky enough to be a beneficiary of the free points Chilin-xiaoniao was handing out, but still benefited indirectly as he moved up to 3rd place. It's likely going to be a while before we see any change in Hellraider's rating, unless he decides to take a higher game count.

4. felix45 - 1125.98, 12-2-1 (Last review: 6)
Last Week: 1-0-0

Felix is surely in high spirits this week, having been boosted up quite nicely from the free win against Chilin-xiaoniao3. He's also in great position to win 2 of his 3 remaining current games, another against xiaoniao and one against Duke of Blue Moon. Duke certainly still has a chance in that game and you can never really count Olaf out thanks to his SCOP, but I feel fairly confident in predicting felix to close that one out.

5. Duke of Blue Moon - 1110.80, 29-8-0 (Last review: 5)
Last Week: 0-1-0
Despite his boot against black_wave, Duke managed to hang onto his spot in the top 5 courtesy of xiaoniao's drop. As I mentioned last review, he is poised for a large drop though. Even if he can manage the aforementioned comeback against felix, he is still in a bad situation against Chilin-xiaoniao, and in an even worse situation against Kiririn.

On the bright side for Duke, he does still have a very good chance of winning in his game against Diwa and is playing 2 games against lower-ranked opponents as well (YURA and itsmyflow). With that in mind, a large drop may only be temporary, and at the very least he can probably salvage some ranking with a couple easier games.

Best of the Rest

6. fdkanns - 1110.22, 27-5-0 (Last review: 7)
Fdkanns wrapped up the win against black_wave this week, although it wasn't quite enough to boost him past Duke of Blue Moon back into the top 5. He is looking to continue moving up with 2 new games starting against ANT13 and sarastro (#10 and #22 in the league respectively).

7. Chilin-xiaoniao3 - 1099.94, 29-4-0 (Last review: 3)
Not a good week for Chilin-xiaoniao, as he dropped 35 points in rating and 4 places in the standings. He has since put up the vacation flag, but now he has some work to do if he wants to reclaim his lofty league ranking. He certainly has plenty of chances to do it, with winnable games against Ancient Paradise, Duke of Blue Moon, and SmackCakes.

8. Diwa - 1098.61, 15-1-4 (Last review: 8)
Diwa also had a prosperous week, managing to complete a win over julberndt while agreeing to
draw against sarastro. Keep an eye on this game with black_wave, as it looks to be developing into an interesting match.

9. Ancient Paradise - 1086.84, 27-9-0 (Last review: 9)
Ancient Paradise had a relatively uneventful week, wrapping up a straight-forward win over raubvogel. Now his lone game against Chilin-xiaoniao is the only one running, and he'll have to work to prevent a loss there.

10. ANT13 - 1073.73, 31-9-6 (Last review: 10)
Like Diwa and Ancient Paradise, ANT13 also came out ahead this week, managing a win over Haxxson mid-week. He is in great position to put together a nice winning streak, with a clear advantage in games against benbever and against walkerboh01.

Almost There!
11. walkerboh01 - 1057.79, 14-2-1 (Last review: 11)
12. black_wave - 1053.13, 77-35-11 (Last review: 14)
13. quizless - 1052.24, 43-23-10 (Last review: 19)
14. benbever - 1042.91, 4-3-1 (Last review: 13)
15. Black Mont-Blanc - 1034.99, 8-0-0 (Last review: 15)

Dropping Out
TotalFire - Dropped from 12th to 17th place (1-2-1 since last review)

By the Numbers
14 - Players currently at 800, which is the most we've had in quite a while.
2 - Players with more than 50 wins. Black_wave has 77 wins and 77salamence has 75 wins currently, although the two also have a combined 80 losses as well.
4 - Players in the top 20 with 50 or fewer games played on the site. They are: Duke of Blue Moon (#5) - 50 games, Ancient Paradise (#9) - 39 games, MYM (#16) - 39 games, Kiririn (#18) - 16 games. Therefore, they are all under heavy suspicion of being double accounts!
1031 - Views on the AWBW Blog from blogspot.com! Thanks to everyone who follows the blog!

In Other News...
On 9/27, I wrote: "21-0-1 - Combined record of the top 4 Japanese players (dorian5, Black Mont-Blanc, japanj, and akiyoshi)"
Today, the Japanese players are no longer undefeated, but are still doing quite well in the league. Their cumulative record is 46-5-3, and if you take akiyoshi out, they are 32-1-0. That is quite dominant, with the only loss coming from japanj's recent loss to SM Ephraim.

The next most dominant league performance in terms of record belongs to the Austrians. They only have 2 players in the league (Hellraider and ichbinsehselber), but they are a combined 16-0-0. Not quite as impressive as 32-1-0, in my opinion, but still quite good nonetheless.

Last review I also picked a few players to move up in the standings soon. If you remember, two of them were:
"78. Shompiador_kalabaza - 826.05, 2-1-0
90. taviroww - 810.34, 3-2-0"
This week here are their respective records and ratings:
50. Shompiador_kalabaza - 880.07, 4-1-0
59. taviroww - 866.60, 6-2-0.

Yes, I am apparently just that good (watch them both plummet now...).

I also wanted to mention a few players who are currently dropped out of the league, but would be in the top 25 if they were to join right now:
7. Kamuscha - 1102.18, 16-2-1
11. Roswell the Black Rose - 1065.34, 35-15-12
18. Red11 - 1027.17, 10-0-0
21. tale - 987.23, 43-30-4

--------------------------------------------------------------------------------

And just a reminder that GT2 signups and January Cup signups are currently open! Check the Tournaments forum if you're interested.

Until next time,
Walker

Saturday, December 24, 2011

Player Spotlight 12/24/11

Welcome to a new feature on the AWBW Blog called the Player Spotlight. There's a lot of interesting people on this site, and it's hard to learn much about them from just playing games against them. So from time to time we'll be taking a closer look at a player on AWBW in order to get to know them a bit better. Today I'm quite pleased to shine a little light on this week's spotlight player: Desklamp!

Introduction
Desklamp is a 19 year-old college student who lives in the U.S. Besides AW, he plays Starcraft and enjoys playing board games such as Agricola or Puerto Rico with his friends. He also played tournament chess when he was in high school, and still plays chess now, though not as much as he used to.

On AWBW, Desklamp is fairly new but shows promise for someone with such a low game count. Desklamp has only played 65 games on the site, but has nevertheless done quite well in the Global League so far, posting a record of 16-8-0 and currently is in 21st place out of 131 players. He is also participating in the Colosseum in Division 3, and has gone 1-2-0 in three games against some tough competition. I would rank Desklamp somewhere in the upper mid-level of AWBW players, but he's still improving and I would not be surprised at all to see him break into the top ranks within the next six months.

Games and Recent Results
Desklamp has been doing well lately in his games, and is on a 3-game win streak in the Global League since his last loss, against ymouba on 12/06. He has won against headphone on 12/10, against marxistplot on 12/21, and against TotalFire on 12/21. His other recent loss was a High Funds Colosseum game against TGAL05 on 12/15.

He's currently playing interesting games against:
Lalann in the Colosseum
mxdcyw2000 in the Global League
akiyoshi in the Global League

Interview
I also asked Desklamp some questions about himself and his experiences on AWBW. Here were his replies:

Walker: How did you choose the name "Desklamp"? Is there any significance or meaning behind it?
Desklamp: "Desklamp" is a screen name I chose for myself a long time ago, when I was about 10 years old. There's no significance behind the word itself--at the time, I found it a funny name.

Walker: How did you get interested in AW / AWBW?
Desklamp: I started played AW2 when I was about 12. I remember liking the game a lot, but eventually becoming frustrated with the AI, which was constantly throwing away its units (putting units in the range of indirects, move B copters to where A-Airs could shoot them, etc). Later, I also realized that infantry were extremely strong, and that it was generally possible to win by choosing Grit and building nothing but infantry and artillery. I wanted to play against other people, but the startup cost of teaching someone to play was way too much.
One of my friends who I live with later told me about AWBW after we discovered that we both played AW. (He's Haxxson on the site). I realized right away that this was precisely what I'd wanted--now I could play against opponents who didn't constantly make trivial mistakes, the maps were intelligently made so that spamming infantry wasn't possible, and I didn't even have to wait for my opponent to move each time, since I could just check in once a day and make my move!

Walker: Which AW cartridge game did you enjoy the most?
Desklamp: I most enjoyed AW2, although it's probably just because it's the first one I played on. I liked the fact that unlike in AW:DS, where you could use "boosts" on each level in the campaign, each level you played was completely independent from each other level.

Walker: Do you have a favorite map? A favorite CO to use?
Desklamp: Unorthodox Team Diplomacy is an extremely clever idea. I'm in the middle of a game on it right now--it takes a long time to move because of all the bases, but other than that, it seems like a very well-designed and thought-provoking map.
As for favorite COs, I think I like Sami more than most people because I tend to take her whenever she is not banned and Sturm/Von Bolt aren't legal--I'm perhaps a little bit too enamored with her, but I'm impressed by her SCOP, which is the only SCOP capable of winning the game in a single turn often gets you quite a few properties even when it doesn't do that. But, honestly, I think my real "favorite CO" is usually the highest-tier non-banned CO.

Walker: If you could meet any CO in real life, who would it be?
Desklamp: Sonja. She plays AW like a good game of chess. She tries to play a tight game, but she also likes to win in clever ways, and she tries to predict her opponent's strategy.

Walker: What was something you thought/did when you first joined that you look back on and laugh at now?
Desklamp: When I played AW2 against the AI, I had decided that my two favorite COs were Grit and Colin--Grit because artilleries comboed so well with infantry, and Colin because his guys were cheaper and weaker, but I realized that being weaker didn't make your units worse at some things, like capturing, transport, or meat-shielding. (I also liked Colin's COP.) Because I concluded that that made Colin good, and Kanbei felt symmetrical to Colin, I concluded that Kanbei must be as bad as Colin is good. This made me pretty confused when I first started playing on the site ("Why is Kanbei always banned?").

Walker: If you had one piece of advice for new players, you would tell them...?
Desklamp: Huge tanks aren't as great as they seem to be--in general, cheaper units are better per 1000 funds spent (with infantry being an extreme example).

Walker: Do you have a rivalry with any player(s)? Someone that you particularly hate losing against or have a good history with?
Desklamp: Well, Haxxson and I know and live with each other, and we regularly check League standings to see who's doing better, so... yeah. Right now he's ahead of me, but obviously that's only because he cheats. (I haven't yet figured out how.)
We've played quite a few games against each other on the site by now, and some of them were very complex and interesting. Specifically, the ones I won.
(Author's Note: Desklamp is actually ahead of Haxxson in the Global League right now - apparently he figured out how Haxxson was cheating.)

Walker: If you were playing a 2 vs. 2 team game with $1 million on the line, who would you most want on your team?
Desklamp: dorian5. At the time of writing, dorian5 has the highest rating on the site.

Walker: If there was one thing you'd add to or change about AWBW, what would it be?
Desklamp: I've heard talk about deterministic mode. I can't really claim to be good enough that the luck has ever caused me to lose a game I would have won or won a game I would have lost, but I like the idea sort of on principle, and because this game has a fair amount of positive feedback I can see how being unlucky on an early tank vs. tank fight could cause a good player to lose. I would definitely be happy with League games becoming deterministic.

----------------------------------------------------------------

Thanks to Desklamp for participating! If someone else would like to volunteer to be featured in the next Player Spotlight, please send me a PM.

Until next time,
Walker

Friday, December 23, 2011

AWBW Cup Wrap Up

So far, there have been four tournaments in the AWBW Cup series. Although none of them have finished yet, three are now in the final stages and on the verge of being completed. That's right, it's time for the championships of the Sept., Oct., and Nov. Cups, after which three players will be crowned as tournament champions and inducted into the Hall of Fame. In honor of that, I'd like to take a few moments to briefly highlight each of these three championship matches.

September Cup Final - Hellraider vs. walkerboh01
The championship match of the inaugural AWBW Cup tourney amusingly features the two organizers of the tournament, Hellraider and Walker. Hellraider was the clear-cut favorite to win it all coming into the tournament, and has done nothing to suggest otherwise thus far after powering through his first two opponents. Walker was not expected to make it to the championship, but surprisingly defeated the favored Kamuscha in the semifinals to advance after a hotly contested opening game with marxistplot. Hellraider is the obvious one to bet on to win the match.

The match itself is a no CO powers game, and it is currently Hellraider's turn on day 11. Hellraider earned an advantage during the capture phase of the game, compounded by being able to build his first three vehicles before Walker and then contesting one of Walker's city captures. Although relatively large masses of units (especially infantry) developed on the fronts, Hellraider launched an attack on day 10 on Walker's weaker front. Walker counterattacked, but it is incredibly likely that Hellraider will be able to push through and break Walker's lines in the next couple turns. An upset does not look likely, and all signals point towards a Hellraider win.

October Cup Final - fdkanns vs. the Weakest Xiaoniao
The October Cup championship is a showdown between two of the heavyweights on AWBW who have proven their skill in the Global League. Fdkanns was the most highly rated player coming into the tournament and advanced quite comfortably past supersnipe64 and Mr--Clean (despite long delays). The Weakest Xiaoniao also did not have much trouble in his first two games, beating headphone and Walker consecutively. However, despite being seeded higher than the Weakest Xiaoniao coming into the tournament, fdkanns may not be favored to win this particular matchup. In fact, the Weakest Xiaoniao was one of the few players to hand fdkanns a loss in the Global League, which was the last match between the two. Fdkanns will surely be looking for revenge now with the October Cup title on the line, but it will be no easy feat to vanquish Xiaoniao.

The match has yet to start and the CO selections are still unknown, but it will be a High Tier game on "el rio acelguate loco!". If the Weakest Xiaoniao can avoid the inconsistent play that has plagued him against top players over the last 6 months, this match promises to a classic, and certainly worth keeping track of.

November Cup Final - Roswell vs. ymouba
The November Cup championship features a well-established elite player in Roswell the Black Rose against an up-and-coming player trying to break into the upper echelon of AWBW in ymouba. Roswell was the favorite to claim the championship from the beginning of the tournament, and neatly handled his first two opponents, Kragorix and julberndt. Meanwhile, ymouba was not even favored to win his first game, a battle against the relatively strong shompiador_kalabaza. Despite the odds, ymouba emerged the victor, and then proceeded to advance to the championship after another tight game against marxistplot in the semifinals. Roswell is favored to win the match, but ymouba has a legitimate chance at making the upset if he plays to the best of his capabilities.

Currently the game is on Roswell's turn on day 4, and has been stalled by Roswell's recent vacation. Although it is too early in the match to determine who may have an advantage, it is noteworthy that ymouba has decided to skip the capture of his airport. Will he attempt a bold, aggressive opening as Max? On paper it appears that Roswell's Hawke should have the advantage, but considering the tower, positioning of the airport, and relative openness of the center, it is conceivable that Max could be a match for Hawke. The game is still in the early stages and anything can happen, but it will undoubtedly be a match worth keeping an eye on as it develops.

---------------------------------------------------------------------------

In other news, the signups for the January Cup are open and won't close until the end of the year, so if you want to participate there are still plenty of spots available!

Until next time,
Walker

Wednesday, December 21, 2011

AWBW Recent Happenings

In addition to the Global League (which we discussed recently), there have been a lot of other interesting things going on around the site. Since we've been a bit lax in staying updated, let's take a minute to talk about some of the new developments on AWBW over the last 2 months.

1. Colosseum Season 6 - http://www.amarriner.com/awbw_forum/viewtopic.php?f=31&t=14038

The Colosseum is the second-longest-running competition currently on AWBW (the old leagues are the oldest), and Season 6 is now in full swing after starting on November 1st. There are 49 players making up 7 divisions competing in high funds, fog of war, broken CO, gimmick map, and normal games. The second of three months of competition is currently underway, and Month 3 is slated to begin on January 1st, 2012.

2. AWBW Cuphttp://www.amarriner.com/awbw_forum/viewtopic.php?f=31&t=13839

The inaugural AWBW Cup was in September, and new tournaments have since started for October, November, and most recently December. None of the tournaments have finished yet, although the September Cup and November Cup are currently in the championship rounds.

For the September Cup, the championship game features Hellraider vs. Walker on Aphotic Arena and it is currently on day 9. To get to the final Hellraider triumphed over lolabunny and frostylight, while Walker narrowly beat out marxistplot and Kamuscha.

For the November Cup, the championship game features Roswell the Black Rose vs. ymouba on Spur of the Moment and it is currently on day 4. Roswell took care of Kragorix and julberndt, while ymouba had to overcome sarastro and marxistplot.

Meanwhile, the October Cup has the semifinals in progress. The Weakest Xiaoniao has already advanced to the final with a win over Walker, and awaits the winner of the fdkanns vs. Mr--Clean semifinal showdown. The December Cup has just entered Round 2, narrowing the number of remaining competitors down to 8.

Signups for the January Cup will open on December 22nd, so if you missed out on the tournaments up until now and want to join, there's your chance.

3. PurgeCorp Map Contest - http://www.amarriner.com/awbw_forum/viewtopic.php?f=40&t=14102

SmackCakes started a map competition in early November with a new twist on map design. PurgeCorp was looking to urbanize a large plot of land they had bought, and was looking for a design that would only add urban elements to the land (roads, rivers, pipes, properties). It forced map makers to take the same basic starting point of a map and develop it in unique ways to achieve a creative, playable, and visually appealing final product.

The contest ran for three weeks, with users able to submit one map a week up to a maximum of 3. About a dozen people competed, creating 20 maps. Some designers made minimal changes to the basic terrain layout and created nice, albeit similar-looking maps. Other designers stretched the boundaries of the rules a little more, especially when it came to broken pipe seams (to Smacky's dismay). One particular designer even incorporated an AWBW meme into his map, with pretty funny results. For me, the coolest part of the competition was seeing just how many completely different maps were produced from the same starting point.

The judging stage is now in progress, as PurgeCorp will select its top designs and put them up for a public vote to decide the winner. The grand prize for the winner is the chance to redesign a map of their choosing with a customized tile set similar to what was used in Sky City, which is a pretty attractive reward. As of right now, there is no timeline for the judging. Play-testing and commenting on all maps is encouraged!

4. Hetchel's Replay Saverhttp://www.amarriner.com/awbw_forum/viewtopic.php?f=30&t=14235

This one is particularly bittersweet for me. A replay viewer has been requested on a few separate occasions in the last couple years, and finally hetchel stepped up to the plate and delivered it: a shiny new tool to download and save the replays from completed AWBW matches. The main site's replay function unfortunately deletes the log and replay information after 3 weeks in order to save space, making it difficult and time-consuming to save games (it involved taking a lot of screenshots). Hetchel's new tool allows you to download, save, and export image files from games, making it easier to review, replay, and share old games. It's currently in version 3 (or maybe 4?), and includes fog, CO powers, tag COs, and game logs. All in all, it's a pretty impressive and handy tool for players looking to learn from their games. Major props and thanks to hetchel!

Unfortunately for Mac users (i.e., me), the replay saver isn't compatible with Macs, so I haven't been able to play around with it at all. I'm assuming it's quite nice from what I've heard from other people though! Hetchel, you're already partially my hero for making this, but you'll [i]really[/i] be my hero if you manage to make it Mac-compatible.

5. New AWBW Wiki - http://www.amarriner.com/awbw_forum/viewtopic.php?f=30&t=13891

When the site's server was changed a few months back, it was generally regarded as a great improvement to the site. The site's speed drastically increased, there were many fewer bugs and problems, and in general the appeal of the site went way up. There were a few casualties though, and the old AWBW guide and AWBW wiki were unfortunately lost.

Because the wiki was a valuable resource for new players to learn how to use the site and for all players to learn about COs and strategy, an effort was recently made to make a new wiki. Started by headphone with lots of help from forbs, marxistplot, and especially Kit, the new wiki was recently put up to the main site. It still needs a lot of information regarding COs, the metagame, maps and design, etc., but it's a start at least. Please feel free to make your own contribution, any work done for the wiki will be greatly appreciated.

6. Global League Map and Settings Changeshttp://www.amarriner.com/awbw_forum/viewtopic.php?f=54&t=13803

The league rankings and players are always fluctuating, but some changes were recently made to the maps and settings being used in the league, as well. Some of the significant changes included moving Sasha up to the top tier, and on some maps moving Max up to high tier, Kindle down to mid tier, and Sami down to high tier. Sami and Kindle had seen almost no use in top and high tier respectively, while everyone was getting just a little sick of Sasha mirrors in every high tier game and Max steamrolling everyone else in a lot of mid tier games. Still no luck for those who want to see the Lucky Trio or the Broken Five in league matches though.

As for maps, a lot of the smaller league maps were removed due to a general dislike of the crowded, stalematish situations that arose on them. Maps like Renewal, Break Out!!, Hypnotize, and Aerial Aced were removed in favor of new, larger maps, namely Aphotic Arena, Iconic, and Elstar. There are still more map changes that could be made in the near future, but for now the league is holding steady at 19 maps.

7. Map Committee Additions

Finally, a less public change was made recently to the Map Committee, as 3 new members have been added. Ultra Storm was brought onto the committee a couple months ago, and headphone and Roswell the Black Rose were added just last week. The full Map Committee now consists of:

airob
headphone
Heartless
Hellraider
Roswell the Black Rose
SmackCakes
Ultra Storm
Walker
wareagle
xushu

Congrats to those three new recruits, and thanks for your contributions to the site!

------------------------------------------------------------------------

Those are the 7 most major developments on the site over the last couple months. I'd also like to call a little attention to a few other things going on around the site:

Official CO Tier List - Hellraider has made some edits to the tier list in accordance with recent information from Global League games. There are still several CO placements that are unclear, so if you have any thoughts on CO placement, please feel free to discuss (hopefully with a completed game as evidence!).

Z-Games - The new Z-Games have been running since July, but headphone has just added FFA games to the list this month. Please let Headphone or Walker know if you have any maps you'd like to add or any ideas for improving Z-Games maps/settings.

A/S-Rank Maps - Although nominations were a complete failure, the Map Committee would still like to know if you have suggestions for A-Rank maps. Map Committee will be working on new selections sometime in the (distant?) future.

Red11's casual tournament - Despite delays and dropouts, Red11's tournament is continuing on. The final round for the championship is slated to begin in late December, so we'll be keeping an eye on the finale of that tournament then.

Hall of Fame - Currently the HoF is empty, but with the September and November Cups drawing to a close, there will be entrants in the Hall soon. In addition, the top 3 of the Global League will be honored in the Hall of Fame at some point in the near future. More information on that will be coming soon.

Fog of War glitches - Ichbinsehselber is collecting all known issues with fog of war in the hope of fixing them more easily. If you know of any fow glitches, please make sure to post them in that thread!

Until next time,
Walker

Sunday, December 18, 2011

Global League Review 12/18/11

Well I'm a couple days early with the Global League review for this week. I'll be out of town for a few days though, and I thought a couple days earlier would be better than later, so here we are! As of today the Global League is rolling along nicely, 123 players strong. The top 5 hasn't seen any movement since our review last week, but there are some good games heating up that I'd like to touch on a bit.

Global League Top 5

1. dorian5 - 1147.10, 16-0-0 (Last review: 1)
Last week: 0-0-0

2. Ultra Storm - 1142.75, 13-0-0 (Last review: 2)
Last week: 0-0-0

As I very briefly mentioned last week, currently our top-ranked league players are engaged in a heated match. Adding to the drama of the top two going mano y mano is the fact that both dorian and Ultra are undefeated in league play, coming into the match with a combined 29 consecutive wins. Not even a draw has been salvaged by any opponent of either player. It's even somewhat apt to think of this game as the Unstoppable Force versus the Immovable Object, with dorian playing the role of the up-and-coming challenger attempting to "force" Ultra from his "immovable" perch at the pinnacle of AWBW play.

The game itself is proceeding in a very interesting fashion, pitting Sasha against Von Bolt in one of the first matches with Sasha since her move to top tier. Dorian is well-known for his expert use of Sasha (a whole 40% of his matches have been with her - 151 out of 392), but Ultra played to Von Bolt's strengths in the early game by fiercely contesting dorian's capture phase. After the dust cleared from the early trading, dorian had lost a recon and inf with one damaged tank, while Ultra lost one infantry and had two heavily damaged tanks. Each side retreated to lick their wounds - dorian began building copters which was instantly countered by AAs from Ultra. Currently on Day 10, dorian has the funds advantage (thanks partially to Sasha), but otherwise the match is roughly even. It looks like the next few turns will feature a battle on the top and bottom sides for the contested properties, and it will be interesting to see how well Sasha can carry into the late-game against Von Bolt.

3. Chilin-xiaoniao3 - 1134.32, 29-2-0 (Last review: 3)
Last week: 0-0-0

One good win boosts Xiaoniao back up to the #1 spot, which he has occupied for short periods over the last few weeks. Perhaps his best chance to win soon is his game against Ancient Paradise on Caustic Finale, although he is also doing well in his game against Duke of Blue Moon on Rainy.

4. Hellraider - 1130.83, 10-0-0 (Last review: 4)
Last week: 0-0-0

Hellraider will have to endure his time out of the top 3 for the foreseeable future, as he only has one game running (against Xiaoniao). With that game advancing slowly, it seems more likely that he will be surpassed by one of the players directly behind him in the near future rather than climb higher in the rankings.

5. Duke of Blue Moon - 1129.83, 29-7-0 (Last review: 5)
Last Week: 0-0-0

Duke of Blue Moon appears to be on the verge of dropping like a rock in the league standings. He has 7 league games running, but only 4 of those are past the capture phase, and he appears to be in trouble in 3 of those 4. I already mentioned his game with xiaoniao, but he is practically on the verge of defeat against felix45 on Rainy and he's not doing so hot against Diwa on Highway to Hell either. While a big SCOP from Olaf may be enough to salvage the game against felix, he has a long ways to go to avoid a losing streak in the near future.

Best of the Rest

6. felix45 - 1110.79, 11-2-1 (Last review: 6)
Could be leapfrogging Duke of Blue Moon soon depending on the result of their game. Also looking strong in two games versus Xiaoniao.

7. fdkanns - 1097.73, 26-5-0 (Last review: 7)
Maybe the greatest player in all of existence, fdkanns has been relegated to 7th place only by tremendously poor luck. His lone game with black_wave should be wrapping up shortly, and his return to the top spot is all but inevitable.

8. Diwa - 1084.19, 14-1-3 (Last review: 10)
Diwa has produced the only shift in rankings in the top 10 over the last week, launching up 2 spots from #10 with a big win over now-#17 Kiririn. The game is particularly noteworthy because Diwa triumphed as Max over Kiririn's Sami, giving some credence to Sami's move down from top tier on maps with 2 bases.

9. Ancient Paradise - 1081.64, 26-9-0 (Last review: 8)
Dropped one spot due to Diwa's win, although he will certainly move up soon when his game with raubvogel finishes. The jump might not last for long, as his other game versus Xiaoniao is not looking so good for him.

10. ANT13 - 1063.11, 30-9-6 (Last review: 9)
Like Ancient Paradise, ANT13 has dropped one spot despite no newly completed games. He is another candidate to rise a couple spots in the near future, with the potential to win a fairly compelling game against Haxxson.

Almost There!
11. walkerboh01 - 1057.79, 14-2-1 (Last review: 11)
12. TotalFire - 1056.61, 33-12-16 (Last review: 12)
13. benbever - 1042.91, 4-3-1 (Last review: 13)
14. black_wave - 1038.94, 74-33-11 (Last review: N/A)
15. Black Mont-Blanc - 1034.99, 8-0-0 (Last review: 15)

By the Numbers
2 - Days played in a league game between benbever vs. Duke of Blue Moon. The game, which started on November 9th, 2011, shows benbever's trend of enjoying to take long vacations from AWBW.
14 - Active players who have completed more than 50 league games (not counting draws).
20 - Weeks that the Global League has been running for as of next Tuesday (Dec. 20th). The Global League was first announced on the forum on August 2nd, 2011 and was launched on the main site on September 15th.
1034.64 - The combined rating of the lowest two members of the league and masters of the day 1 boot loss, maomao10694 and word5654123. Even combined, their rating would only rank 16th in the league (this was as of 12/17 - "word" has since been booted from the league).

In Other News...

Another player's unbeaten streak in the league has come to a screeching halt. Previously 8-0-0, japanj has suffered his first loss of his league campaign at the hands of SM Ephraim.

Red11 has been moving up the rankings at a torrid pace lately, jumping up to 18th currently at 1007.61 and 9-0-0. Cereal Killer is currently attempting not to become his latest victim.

1000rpm is the highest-ranked player to have a losing record currently. His rating of 867.07 is good enough for 55th in the league, despite his 7-9-0 record. 1000rpm is looking to work back up to 0.500 in his current game against Haxxson.

There are several players in the league who are probably better than their current ranking shows. I would put my money on these 5 players to eventually rise significantly up the standings:

29. ichbinsehselber - 937.92, 5-0-0
47. SmackCakes - 890.83, 9-4-0
76. excrimophalus - 826.53, 2-1-0
78. Shompiador_kalabaza - 826.05, 2-1-0
90. taviroww - 810.34, 3-2-0

Until next time,
Walker

Friday, December 16, 2011

High Funds FTA Review

High funds games have opened a new door for AWBW play recently, providing games with different viable play styles, more use of air and high-tech units, and a mixup of the CO tier list. Hellraider has already addressed some of the potential deviations from normal games that may occur in high fund games, but many of the nuances of high funds play have yet to be discovered. Season 6 of the Colosseum has involved an effort to test high funds games in a competitive setting, and almost immediately FTA issues were spotted on the pioneer of high funds maps, Color of Envy. I'd like to talk about the specifics of FTA on the map in a little more detail, especially with regards to this Month 1 Colosseum game between Hellraider and Roswell the Black Rose, from which Roswell resigned on day 10.

Day 1 - Roswell's turn

The FTA counter on the map is different from FTA counters on normal maps - all of the bases start as neutral. On Color of Envy there are 3 neutral bases and 3 starting infantry per player, which is the root of the FTA issues. Because there are an odd number of bases, one player will be able to capture 2 bases first, while the other player will be able to capture only 1 base first. Here, the FTA counter is set so that Hellraider can capture one forward base (north or south, his choice) and the backwards base on the first turn. Whichever forward base Hellraider chooses to capture first will be the front that he will have the advantage on in the game, while Roswell will have the advantage on the opposite front - each player will be 1/2 turn ahead on their advantage fronts.

Because Hellraider gets to choose which front he will be 1/2 turn ahead on, it is advantageous for him to choose the side with more properties to be captured, so that he can gain funding quicker. On Color of Envy, this is the southern front. Below I've illustrated which base is responsible for capturing which properties

Red = northern base, Green = middle base, Blue = southern base.

As you can see, the northern base will capture 5 properties, the middle base will capture 3, and the southern base will capture 7. This will result in slight FTA, as Hellraider is able to make the better choice and take the advantage on the better front, which he does in the game. In addition Hellraider has the advantage from the central base, which means that he is able to capture 12 properties first (10 properties + 2 bases), while Roswell is able to only capture 6 first (5 properties + 1 base). Note that these numbers depend on the chosen capture phase somewhat, but any reasonable capture phase will result in a significant advantage in properties captured first for Player 1.

In addition to the funding advantage from being able to capture twice as many properties first, Hellraider also receives a positioning advantage from being able to capture two bases first. Two bases first means two infantry first, which means that Hellraider will have an infantry advantage in getting to the contested properties. This will be more easily shown as the game continues on.

Day 3 - Roswell's turn

On day 3 the initial effects of the FTA are apparent. Hellraider is 1/2 turn ahead on the southern front (he is beginning capture of the city 3W of his base before Roswell) and 1/2 turn behind on the northern front (finishing capture of the northern base after Roswell). But he is able to send an extra infantry north from the middle base, essentially canceling Roswell's advantage. The extra inf will allow Hellraider to contest Roswell's capture of the contested properties more easily than Roswell can on the opposite front.

Day 4 - Roswell's turn

Here you can see that Hellraider has chosen to rush for the contested city on the southern front by skipping the capture of the city 3W of the southern base. (In high funds games, it is becoming clear that rushing for contested properties is a much better strategy than in normal games. Because the properties are worth more, it is worth sacrificing a 1k infantry to prevent your opponent from capturing a city worth 2.5k. Therefore rushing for contested properties and either a) capturing your contested property cleanly or b) disrupting your opponent's capture of their contested property, is a cost-effective and smart strategy.) Hellraider has also chosen to skip the capture of the port on the northern front, and has sent his infantry (which came from the middle base, remember) to a position where it will be able to disrupt Roswell's capture of the contested city. This leaves Roswell in a bit of a predicament: in order to disrupt Hellraider's capture of the southern city, he has to abandon capturing his city. On the other hand, Hellraider is able to capture his city AND disrupt Roswell's capture, simply because he is a turn ahead from the central base.

It is also worth noting that Hellraider declines to build a tank this turn, although he has the money to afford it. However, he will be able to build 2 tanks next turn (with 15k). This allows Hellraider to a) build more infantry earlier in order to capture more properties and b) see where Roswell builds his first vehicle from, to allow Hellraider to build his tanks from the appropriate bases to counter. It is arguable whether this is better than building the first tank on day 4 or not.

Note: Hellraider points out that "delaying a tank was definitely the right choice because not having every infantry as soon as possible is so costly in HF."

Day 5 - Hellraider's turn

Roswell decides to abandon his capture and contest Hellraider's city in the south, and he also mirrors Hellraider and rushes in the north. However, he makes 3 mistakes.

1) He does not begin capturing the port, but rather sends that infantry 3 spaces south. This will reduce the amount of funding he has in a couple turns.

2) He moves his infantry from his southern base to the city 1N, 2E instead of the city 3S. This will leave his infantry on the front without support for one extra day.

3) He builds his tank on the wrong base. Remember that for Roswell the northern front is his strong front, but is also the front where he has the most properties to capture. This means that he should be trying to build infantry from that base; building the tank will delay his captures on the front where he has more properties, which will delay his funding.

A better turn would have looked more like this:

Roswell should have built the tank from either the middle or southern base, and deciding which base to build it from affects whether or not he can contest Hellraider's capture. If he builds from the middle base, his tank will not be able to get to the front in time to stop Hellraider from capturing the city. On the other hand, if he builds the tank from the southern base, that means he will not be able to capture the city 1N, 2E of the southern base on day 5. However, it is probably worth it to disrupt the capture of Hellraider's city and delay the capture of his own city, so Roswell should build the tank on the southern base (not the central base, as depicted).

Day 6 - Roswell's turn

As an end result, the game is already looking very bad for Roswell on day 6. He contests Hellraider's city, but has no support and essentially throws away his infantry without preventing Hellraider's capture - he merely delays it by a turn. He has a tank that will be sent to the southern front, but Hellraider has already built a counter tank for that front. Meanwhile, Hellraider has successfully denied Roswell his contested city on the northern front, has a backup inf and a 2:1 tank advantage as a result of FTA from the middle base. From here on out Roswell is fighting very lopsided odds, having been beaten down by FTA and his mistakes on day 4.

Here's what a slightly better version looks like for Roswell:

Day 6 (alternate) - Roswell's turn

Roswell is still in a lot of trouble due to Hellraider's FTA, but at least here he disrupts Hellraider's capture entirely. In reality, building the tank from the southern base instead of the north would likely force Hellraider to send his second tank south, which would also give Roswell a little help on the northern front. The added funding from the port and city captures would also allow him not to fall further behind in vehicle count and funding.

------------------------------------------------------------------------

In conclusion, the FTA on Color of Envy could be fixed using a few simple measures:

1) Move the backwards neutral base further back 4-6 spaces into the corners. This would still result in an advantage getting to the contested cities, but it would delay Player 1's supporting infantry enough that the imbalance would not allow Player 1 to unfairly disrupt Player 2's city while capturing their own.

2) Start with an even number of infantry. This has the same effect as #1; it delays the capture of the 3rd neutral base by a couple turns, lessening the effect of the imbalance on capture of the contested cities.

3) Move the cities or bases so that there are an even amount to be captured by both bases. This will alleviate the funding imbalance somewhat.

4) Make the contested cities slightly less contested.

New FTA counters for HF maps with 3 bases have been put in on newer maps like Morning Glory and Seven Devils. These counters are not yet perfect either, but they are a bit more balanced than on Color of Envy. Other improvements will no doubt have to be made as the HF metagame develops.

Stay tuned for more information on high funds gameplay as Season 6 of the Colosseum continues. In addition to better countering FTA issues, the CO tier list for high funds games still needs a lot of work and testing, and determining the finer points of gameplay (unit choice, general strategy, desirable map features, etc.) is ongoing as well.

Until next time,
Walker

Tuesday, December 13, 2011

Global League Review 12/13/11

I know it's been a while since there's been a post to the AWBW Blog, I'll have to use real life busy-ness and a lot of other stuff going on around AWBW as my excuses! But regardless, we're back today with another installment of Global League Review. I'm going to try to do the review weekly from now on, so we'll see how long that lasts!

The last time we took a look at the Global League was on October 16th, and not surprisingly a lot has changed since then. We've seen a lot of the commonly regarded "top players" rise up to the top, and we've also seen a lot of new players begin to make a name for themselves in the league. Perhaps the most interesting story of the last few weeks has been dorian5, who has shown himself to be worthy of a spot among the elite ranks of AWBW and who currently holds the top spot. His claim to the top of the standings is being fiercely contested though, with 4 players just one win away from leap-frogging him.

Overall the rankings have begun to stabilize a bit, but there is ever-increasing rating inflation due to the high frequency with which players enter and leave the league. The standings are also not fully accurate yet, since there still have not been a high number of match-ups amongst the very top players of the league. It is also interesting to note that the Chinese domination of the league has ebbed a bit, although there are still 3 Chinese representing the top 10 (Chilin-xiaoniao3, ANT13, and Diwa).

We'll be keeping a close eye on the movement of players up and down the standings over the coming weeks, but for now let's move onto the top 5 of the league.

Global League Top 5

1. dorian5 - 1147.10, 16-0-0 (Last review: 8)
Last Week: 0-0-0
Game(s) to Watch: vs. Ultra Storm (#2)

Dorian has proven himself to be a worthy foe so far, beating down all 16 of his previous opponents. However, he has just run into his toughest opponent yet; his match with Ultra Storm on "Shadows chase you endlessly" is perhaps the most intriguing league game to date. On day 10 already, dorian's Sasha has not shown any weakness against Ultra's Von Bolt despite early skirmishes as Ultra disrupted capture of dorian's central city. This is a must-watch game, and we'll be keeping a close eye on it as it progresses.

2. Ultra Storm - 1142.75, 13-0-0 (Last review: 12)
Last Week: 0-0-0
Game(s) to Watch: vs. dorian5 (#1)

Despite his slow playing pace, Ultra has steadily and consistently risen up the rankings to the tune of 13 consecutive victories. He's looking as invincible as ever, but might find his first true test against dorian5.

3. Chilin-xiaoniao3 - 1134.32, 29-2-0 (Last review: N/A)
Last Week: 0-0-0
Game(s) to Watch: vs. Duke of Blue Moon (#5), vs. felix45 (#6), vs. Ancient Paradise (#8)

Formerly known as the Weakest Xiaoniao, Chilin-xiaoniao made a new account and quickly elevated himself back up to the top of the league. His high ranking is not necessarily representative of his skill level, however; although he is surely a good player, he has mostly played very weak competition in climbing up to the 3rd rank. It would be very surprising if he can hold himself up in the top 3 for long, especially as he begins to play the likes of Hellraider and Ultra Storm more frequently.

4. Hellraider - 1130.83, 10-0-0 (Last review: 7)
Last Week: 0-0-0
Game(s) to Watch: vs. Chilin-xiaoniao3 (#3)

Like Ultra Storm, Hellraider's rating has slowly but consistently risen over time as he remains unbeaten in league play. The low volume of games has kept him from grabbing a spot in the top 3 for now. With a win over fdkanns and two over Kamuscha for his league resume, Hellraider has arguably had the best league wins to this point.

5. Duke of Blue Moon - 1129.83, 29-7-0 (Last review: N/A)
Last Week: 0-0-0
Game(s) to Watch: vs. felix45 (#5), vs. Diwa (#10), vs. benbever (#13)

A relative newcomer to the site, Duke of Blue Moon quickly showed that he is not someone to take lightly. He has taken care of many of the high-ranked players in the league, but has yet to record a significant break-through victory against the league's true elite. His 7 losses show that he is certainly beatable, but those losses do not come easily.

Best of the Rest

6. felix45 - 1110.79, 11-2-1 (Last review: N/A)
The returning veteran has elevated his level of play of late, and several big wins have boosted him to a spot just outside of the top 5.

7. fdkanns - 1097.73, 26-5-0 (Last review: 2)
Surprisingly, fdkanns has not been able to maintain pace with the top players as his 5 losses have knocked him down to 7th place.

8. Ancient Paradise - 1081.64, 26-9-0 (Last review: N/A)
Another player new to the site, it remains to be seen whether Ancient Paradise can truly hang around with the best.

9. ANT13 - 1063.11, 30-9-6 (Last review: 3)
ANT13's record has been worsened due to the high level of competition he's been seeing, but he has consistently been sticking around in the top 10.

10. Diwa - 1060.93, 13-1-3 (Last review: N/A)
Not a newcomer to the site, but certainly new to the top 10, Diwa is showing that he may be a force to be reckoned with as well.

Almost There!
11. walkerboh01 - 1057.79, 14-2-1 (Last review: 9)
12. TotalFire - 1050.88, 32-12-16 (Last review: N/A)
13. benbever - 1042.91, 4-3-1 (Last review: 1)
14. Kiririn - 1036.65, 11-1-0 (Last review: N/A)
15. Black Mont-Blanc - 1034.99, 8-0-0 (Last review: N/A)

By the Numbers
8 - Weeks since the last Global League Review
128 - Players currently in the league
2 - Players with rating above 1050.00 who have dropped out of league (Kamuscha - 1102.18, 15-2-1 and Roswell the Black Rose - 1065.34, 35-15-12)
256 - Players with rating below 800.00 who have dropped out of the league
960 - Rating required to crack the top 25 of the league

That's all for now! See you again for next week's review,
- Walker

Sunday, October 23, 2011

Game Tracker 10/23/11

Hey everyone, I just have a real quick post for now. There are a lot of interesting games going on around the site, but I'd like to draw some attention to a few particularly enticing ones.

Comeback Complete:
League: benbever (Sasha) vs. fdkanns (Sasha) on Caustic Finale
Benbever had a definite advantage early on in the game, but within the last couple turns fdkanns has made a major comeback and looks to have the victory pretty much wrapped up. Definitely a replay worth looking at.

Upsets in the Making:
League: fdkanns (Jake) vs. Roswell (Rachel) on Scorpion Operation
While fdkanns (Rank #1) pulled a nice comeback in his game with ben, he's going to need an even stronger effort if he wants to prevail over Roswell (Rank #7). The game will likely be decided after the two trade SCOPs, but I'd put my money on Roswell for the upset at this point.

League: excrimophalus (Olaf) vs. black_wave (Max) on nb4DS
It might not appear to be an upset per se (excrimo is ranked #60 and black_wave is ranked #14), but excrimo is widely considered one of the top players on the site. Though excrimo has a small funds advantage, black_wave appears to have the clear upper hand in unit (and vehicle) count and positioning. This game is not over yet by a long shot, but the upset is there for black_wave's taking.

League: Black Mont-Blanc (Sasha) vs. black_wave (Max) on Bible Black
Black_wave is playing the spoiler again in this game, looking to upset another of AWBW's top players, Black Mont-Blanc (rank #23). The situation looks pretty bleak for BMB, who will need a heroic effort (and likely a bit of help from black_wave) to be able to maintain his lone base.

Other Interesting Games:
League: Black Mont-Blanc (Jake) vs. ANT13 (Sonja) on Scorpion Operation
This is a pretty closely-matched game at the moment, though BMB does have a small funding and unit count advantage over ANT13. BMB will likely continue to slowly advance and try to back ANT13 down, so the game will hinge on how effectively ANT13 can prevent the push. Definitely a game to watch.

League: Ultra Storm (Adder) vs. Roswell (Adder) on A Questionable Strategy
Roswell is fighting an uphill battle in this game against #6-ranked Ultra Storm. He's not quite out of it yet, but it will require a massive effort to make any sort of comeback attempt on US. The game looks to be transitioning into a naval battle, which could be quite interesting to watch develop.

-----------------------------------------

In other news, Colosseum Season 6 signups are still open for another week. The signups for the November Cup are also open until October 31st. So if you want to join either of these competitions, you still have time!

See ya,
Walker

Monday, October 17, 2011

Map Analysis - Rainy

Originally the idea was to make a game review, but since that requires a bit more effort and thought than I anticipated, you'll have to make do with this instead.

Rainy is a map that has been around for a long time, and has been regularly used in various competitions. As a result, many might find playing on this map tiresome, but I hope I can still raise some interesting points about gameplay on this map. For this purpose, I have artistically made the following picture to make my explanations easier to write and understand.


As you can see, I have assigned each relevant property-pair a letter, with the exception of X and Y, since these are the two main contested properties of Rainy. All explanations will be done from the perspective of Black Hole, for the sake of simplicity.

1) General Map Layout

Rainy has a 2-base vs 1-base + airport setup, where the side with the single base is meant to fall eventually, but can last very long due to the mountain range and the vast amount of movement-restricting forests. This keeps the 2-base side on edge, since he has to take care of covering everything against copters, while protecting his somewhat vulnerable HQ without losing grip on property Y. 15-16k income per turn means that players can constantly afford 2 vehicles per turn in the midgame, barring repairs, massive amount of copters, Md tanks or mechs. Overall, games on Rainy can take (and have taken) very varied forms, ranging from total stalemates to nearly even base-trades. In general though, games end with one side breaking the 1-base front of the other player while holding his own.

2) Capture Phase

Rainy does not have the most complicated capture phase and it is hard to mess up majorly, but as always the art is in the details. On the two-base side, the first infantry will go for the neutral base, while the second infantry can go for either G (and then F) or H (and then I). Personally I prefer property H, since the backwards infantry does arrive at the front faster and this move is not vulnerable to a recon sitting on property F. Sending two separate infantry for H and I is a waste, and two infantry for G and F is only necessary if the infantry that finished capture of G can interrupt the opponents capture of C (or rather it's equivalent).
The infantry that finished capture of the neutral base can head for either J or Y depending on what the opponent did and on what CO you are. If the opponent can't disrupt your capture of Y without harming his own capture phase, go for Y, otherwise J is preferable. The third infantry from the starting base will generally head for E, and everything else just rallies to the front.

On the single base side, matters are a bit more complicated. Since the first infantry should capture as many properties as possible (most likely two) to preserve capture phase efficiency, the options on first glance are A (then airport), B (then C) and B (then E). A (then airport) has a huge advantage due to the fact that the infantry finishing airport capture does this just in time to disrupt the opponent's capture of X, so this is nearly always the preferable choice. Choosing this route, the second infantry should head for C (to secure this property before the opponent can disrupt it, and assist in fighting for X), the third to C and the fourth to D. B (then C) has the advantage that only 3 infantry in total are needed for this front to capture everything, but you have bigger problems fighting for X, and you risk having the capture of C disrupted. B (then E) is an even more inferior version, since you divert one infantry away from your weak front and have no business whatsoever at X.

Another popular option is rushing for X, which gives up funds in total, a problem it shares with every opening that rushes for contested properties on any map.
Faking C first and going for HQ as Sami is fairly nasty, but counterable by going for F first (first meaning after the neutral base) from the 2-base side, making it possible to sit on the HQ if Sami does move towards the HQ. If you don't do that, Sami can go inf-inf-recon from the single base, which you can't counter once she is on your HQ.

3) Midgame

Once the midgame starts, which means for me that vehicle fighting becomes the most important part of the game, the flow of the game depends on what happened with X and Y. Oftentimes they will remain neutral, in which case the first fighting will remain around that area. It is not possible for me to dictate exact moves anymore, but there are a few things to pay attention to. Losing infantry in this stage of the game can be pretty deadly, especially for the 1-base side. If you try to capture the property, don't get all your infantry attacked in the same turn. Don't park your tank on the neutral property if you are the one-base side, since attacking it from the forest still ends up in an 8-6 (unless the opponent has no backup for his tank while you do, for instance if he tried to be smart with a preemptive AA). Similarly, you should avoid having your capturing inf (no matter which side) killed by tank + inf with another tank/inf sitting on it.

What works out best is to time its capture with the purchase of a copter. Since an Anti-Air can't reach the contested property in one turn, you are guaranteed to end up at least 6 infantry HP ahead while denying the opponent the property for even longer. Moreover, the copter greatly restricts movements and generally stalls any sort of advance for a bit. Just randomly building the copter works too, but is a bit of waste. So try to squeeze out whatever infantry HP you can by either starting to capture or interrupting your opponents capture, ideally killing the infantry. A common motive is to move over the copter from your weak to your strong front while building a new copter. Most players will try to counter that by building more copters themselves, but I recommend moving an AA over yourself if possible. Reason is that not being able to OHKO copters can end pretty badly.

If X and Y were captured, or the game goes on for a while without them being captured, the focus shifts a bit towards the general area around C. Reason is, if the 1-base side loses control over C (control not necessarily being capture, it is enough if he can park tanks on it), the game can be over very fast. It allows the attacker to connect his army from beyond the mountain range (between X and C), limiting the usefulness of the defender's copters while leaving him on crappy terrain, as well as usually disabling the airport. Therefore it is of utmost importance to not have whatever is on that city be stupidly killed, and once the opponent can afford to push your parking unit away with an arty, you should have an arty in position as well. Or even better, use an arty to prevent him from being able to do so. Or keep threatening X (if it belongs to him/stayed neutral) to divert part of his forces. Threaten his HQ if he concentrates to hard on X. Stay active, and don't let him just push wherever he wants, be it the area around X/your airport or the area around C.

Another minor tip: don't go arty first, and don't build too many of them. Arties are good and cost-efficient and necessary, but if you have too many of them and your opponent knows his thing, you will be too slow to push down his lone base due to your immobility. Not building enough tanks also does not abuse the weakness of having 1 base on a front, namely not having enough meatshields.

An option as certain COs (Sami, Adder, Koal) is to pump mechs. They are slow, but COP makes them powerhouses, and they can waltz over mountains. However, I'd only recommend this if it isn't important to have the immediate fighting power of tanks (and to a lesser extent infantry) right now. Such situations are for instance if X and Y do have (different) owners already, and/or the opponent goes for a slow arty push from his 2-base side.

4) Lategame

Some games on Rainy can go into a state which is often called "stalemate", usually a result of players refusing to build tanks, defensive reinforcement of the weaker front or one player wanting to drag the game out due to his CO choice. If you are in such a game, there are several things you can do. First off, realizing that "stalemates" can often times be broken, it is still possible to make mistakes or outplay the opponent. Generally, everything that is not covered by an indirect can be an attack opportunity. Attack it and plant indirects behind your attacking unit (without exposing your indirects too hard, hopefully). It is also possible to not shield your arties in certain circumstances if the opponent doesn't have enough to attack into it, so do that to gain position. Lastly, you can gain control over the middle area, using smart positioning as mentioned before, and then focus on one front with your units. As a result, half of the opponents army will struggle to get into good position (especially true for indirects) and you might be able to deal a fatal blow.

All the above tips are applicable for all "stalemates". True stalemates only happen when gaining position becomes impossible, which usually takes a while longer than people like to think.  

A more map-specific detail about the lategame of Rainy is the airport placement. It is not impossible for the 2-base side to lock the opponents airport (with an AA or even a missile), in which case building a stealth is a pretty nice autowin. Even if you don't do that, the front around X/Y can sometimes shift towards the airport, now putting the defender in a weird spot since he has to take care of that area too.

Another lategame situation which interestingly enough is not a stalemate, is the base trade. Doesn't happen too often, but it is nice to know what you want to do in these situations. Most importantly, preserve at least some infantry so you can capture the opponent's undefended properties fast. Especially on Rainy, send stuff to capture the opponent's D+E as soon as possible, while defending yours as soon as you can assure that the opponent's single base will fall. That holds true especially for infantry, as long as you still have intact ones on the front. If neither player gets or holds a substantial advantage in this period, you will have to live with the fact that it will stale for real this time, because Rainy wasn't meant to be played from left to right.

-----------------

For the end of this post, I have a little quiz for you. How many games did I play on Rainy already? Winner gets a cake.

Best regards, Hellraider

Sunday, October 16, 2011

AWBW Global League Review 10/16/11

Hello and welcome back to another thrilling episode of "AWBW Global League Review". The Global League has been holding steady between 145-155 players over the last two weeks, although I do expect that number to dip to about 120 over time. Our last review was on September 27th, and the updated standings since then have not seen a huge change. Eight of our previous ten are making another appearance in this week's Top 10, although the order has been rearranged somewhat. One notable drop is Kamuscha, who vacates his #1 spot in the league for the first time sine the league's inception due to real life business. However, he's not gone for good, and should he decide to return, his 1102.18 rating would still be enough to put him back at the top. And now for our top 10!

Global League "Terrifying" Ten


1. benbever - 1067.71, 3-1-0 (Last Review: 2)

Since our last review, benbever has gone 3-1 with a rating differential of +12, and has risen to the top spot courtesy of Kamuscha dropping out. One of the wins was a gift from tale, who resigned on day 1, while the other two were hard-fought victories over #11 77salamence. For the first victory on Coastal Conquest, ben used Sasha to counter Max's tank rush with clever artillery and mech play, and followed with an early tech-up to an MD tank. In the second game, on Atlas, benbever chose Sasha again. After getting off to a slow start against Hawke, he recovered quickly to pull off a decisive HQ capture. Unfortunately, there was no comeback in ben's game against black_wave. In a back and forth affair on Scorpion Operation, Max's vicious direct units eventually proved too much for Adder.

Ben has notable current games against Roswell the Black Rose (day 14) on Highway to Hell and a Sasha mirror against fdkanns (day 12) on Caustic Finale. Can he defend his number 1 spot for long?

2. fdkanns - 1064.67, 20-2-0 (Last Review: 3)

Since the last review, fdkanns has slowed down his game pace a bit, but has not slowed down on the win rate. He's gone 5-1-0 with a rating differential of +32. Last review I mentioned his game against ANT13, which wasn't going very well for him, and has since ended in only fdkanns' second loss of the league campaign. His other game that I mentioned, with the Weakest Xiaoniao, is still ongoing, although fdkanns has a heavy advantage. Fdkanns' current game with benbever could potentially decide which of the two of them can claim the top spot for the coming weeks, with only 3 points separating them in rating.

Fdkanns also has a current game against Roswell (day 17) and a rematch against 77salamence (day 13). A win against either of them would almost certainly catapult him into the top spot.

3. ANT13 - 1060.86, 23-4-6 (Last Review: 9)

ANT13 has moved up considerably in ranking since last time, jumping up 6 spots to claim the #3 position. With a 10-2-3 record and a rating increase of over 100 points since 9/27, he is now right on the heels of benbever and fdkanns in the race for the top spot. One of those 2 losses was handed to him by Roswell in an interesting game on Shangri-La, as ANT13's Sami lost the fight against Roswell's Von Bolt. With an upcoming SCOP and decent positioning on both fronts, you have to wonder if ANT13 resigned a little prematurely in that game. Most of ANT13's recent wins have come against competition outside of the top 20, although he did post a big win over a previous top 15 opponent, felix45, on Scorpion Operation.

It will be interesting to see whether ANT13 can hold on to his lofty rank for long however, with tough games against benbever (day 5), against #18 Black Mont-Blanc (day 15), and against Roswell (day 5) on his current game list. Currently he is on vacation, so don't expect any shifts in his rating soon.

4. Roswell the Black Rose - 1046.69, 25-8-9 (Last Review: 10)

Like ANT13, Roswell's ranking has been trending rapidly upward over the last two weeks, as he finds himself sitting 6 places higher in 4th. He has gone 9-0-2 during that span, and his rating has increased nearly 100 points. His aforementioned game with fdkanns is going very well for him, and it's not a stretch to imagine that Roswell may be able to crack the top 3 soon. His recent games have seen nothing but success, including two wins over 77salamence, one on Highway to Hell in a Lash/Hawke showdown and the other on A Questionable Strategy in a Jake mirror. Although his 8 league losses show that Roswell is certainly beatable, he is currently in quite good form, and will create problems for many players.

Currently he's focused on creating problems for Ultra Storm (day 8 ) and the Weakest Xiaoniao, in addition to his games against the top 3 of the league.

5. The Weakest Xiaoniao - 1039.37, 35-9-9 (Last Review: 5)

Despite a 3-1-2 record and a rating differential of +12, the Weakest Xiaoniao finds himself in the same position as last review, 5th. He is not very far off the pace of the top 4 competitors though, and could move up further with more positive results. His only noteworthy recent result was a win over 77salamence on Shadows Chase You Endlessly. In a Jake mirror match, Weakest played boldly and aggressively early, trading units in the center until a definitive strike on day 14 from which 77salamence could not recover.

Weakest's quest to move further up the standings will almost certainly not come easily, as he must face both benbever on Puyo~ (day 9) and fdkanns on nb4ds (day 12). However, he also has a Sasha vs. Eagle match against Chilin-ANT13, which he should win handily.

6. Chilin-77 - 1030.55, 21-3-1 (Last Review: Not Ranked)

Chilin-77 is technically new to the top 10, although he is the same person as 77salamence. I'm not sure how 77 has managed to play 25 league games with an alt account in addition to the 100+ on his main account, but it is pretty funny that his alt account is 5 spots higher than the main one (despite games like this one). The short story is that most of Chilin-77's games have come against incredibly easy competition from much further down in the rankings, allowing him to get many easy wins quickly. Much like his main account, Chilin-77 will take a major hit in rating and loss count as he begins to play competition closer to him in rating and skill.

7. Hellraider - 1030.16, 6-0-0 (Last Review: 4)

Hellraider has stayed perfectly constant since the last review, with no new games finished. However, his 1030 rating that was good enough for 4th a couple weeks ago is now only good enough for 7th in the league standings, a mere fraction of a point beyond Chilin-77 in 6th. Hellraider still counts himself among the ranks of the undefeated though, and none have come close to besting him so far. Until someone manages to prove that they can beat him, I still have Hellraider as my choice for the #1 spot eventually.

Hellraider has a continuing game against the Weakest Xiaoniao on Highway to Hell (day 12), which is currently stalled due to Weakest's vacation. He also has a game against fdkanns on A Questionable Strategy (day 4), which is moving at a similarly glacial pace. Unless Hellraider adds more games to his schedule, it is entirely likely that he will continue to slide down the rankings in the near future instead of moving up.

8. dorian5 - 1026.69, 11-0-0 (Last Review: 7)

Dorian5 has also been a victim of the increase in ratings amongst the top 10, as he slipped one spot despite going 2-0-0 and having a rating differential of nearly +40. Dorian is still undefeated in the league and has the largest win total of any undefeated player. If he continues his torrid pace and win streak much longer, it will be hard to count him out as one of the best players on the site. One of his two league wins in the last two weeks came over ANT13 in an impressively aggressive game on Soft Connection. Dorian struck early and often in the Sasha mirror game, keeping ANT13 on his back foot nearly the entire match, although it took until day 22 to finally put the matter to rest. His other win came against tale, which was funnily enough also a Sasha mirror on Soft Connection. This game did not last quite as long, as tale resigned on day 11.

Currently dorian is engaged in a Von Bolt vs. Javier rematch versus ANT13 on Shangri-La. He is also playing a Sasha vs. Von Bolt match in a battle of undefeated players against walkerboh01 (day 9) on City of Storms - Floods.

9. walkerboh01 - 1011.64, 10-0-0 (Last Review: 6)

Similar to Hellraider and dorian5, Walker has moved backwards in the rankings despite a 1-0-0 record and a rating differential of +20 since last review. In his lone win over greed is good, Walker pulled off somewhat of a comeback in the Jake mirror, using Jake's SCOP to strike the decisive blow on day 15.

In addition to his battle of the undefeated's against dorian5, Walker also has tough matches in progress against 2 other ranked opponents. He is playing Roswell on Aerial Aced (day 9) and the Weakest Xiaoniao on Renewal (day 11). It is quite unlikely that he will remain undefeated for long.

10. black_wave - 1011.32, 46-18-9 (Last Review: 14)

Claiming the final spot in the top ten is black_wave, who reenters after slipping down to 14th place for last review. His reentrance to the top 10 comes courtesy of a 22-5-4 run with a rating differential of +97. However of those 31 completed games, 7 of them have come against 1000rpm due to a bug that paired them together in multiple matches. Black_wave has gone 5-2 in those matches with 1000rpm, who is actually quite a good player (currently 2-9 though). Black_wave's biggest win was the aforementioned victory versus benbever, and most of the others were not against elite competition. It is also notable that he has drawn several games against other top Chinese players, including vs. the Weakest Xiaoniao and vs. Roswell.

Currently black_wave has big games against Ultra Storm (day 3) in a Max mirror on City of Storms - Floods and against #42 excrimophalus (day 11), a top player with a low game count. Games against Black Mont-Blanc, ANT13, and the Weakest Xiaoniao will also stand in the way of black_wave holding his top 10 spot over the next few weeks.

Dropping Out
Kamuscha - Dropped from 1st place to out of the league. Record since last review: 1-0-0.
77salamence - Dropped from 8th place to 11th place. Record since last review: 19-14-2.

Almost There!
11. 77salamence - 994.40, 60-35-6
12. Ultra Storm - 986.01, 6-0-0
13. Ancient Paradise - 962.96, 8-0-0
14. japanj - 953.14, 6-0-0
15. TGAL05 - 944.51, 7-0-1

By the Numbers
8 - Undefeated players with at least 5 wins. They are (in order of rank): #7 Hellraider (6-0-0), #8 dorian5 (11-0-0), #9 walkerboh01 (10-0-0), #12 Ultra Storm (6-0-0), #13 Ancient Paradise (8-0-0), #14 japanj (6-0-0), #15 TGAL05 (7-0-1), and #23 dav2003169 (5-0-0).
5 - Chinese players in the top 10, showing the current Chinese domination of the league.
147 - Players in the Global League as of today; 94 are over 800, 16 are at 800, and 37 are below 800.
24 - Players who are over 900.
833.19 - The average rating of active players in the league. This is indicative of the inflation in the league rankings caused by players dropping out of the league (if no players ever dropped, the league average rating would always be 800.00).

------------------------------------------------------------------------

In other news, I would just like to announce that signups for Colosseum Season 6 are currently open until November. For information about the Colosseum and how to sign up, click here.

Until next time,
Walker